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Base Damage is a special Attribute which, unlike Melee Damage, cannot be directly seen by the Player during gameplay. For a list of base values of other stats, see Base Creature Statistics.

The Base Damage depends on the Creature or the Player, and respectively, the Weapon used. Same Creatures and Weapons also have the same Base Damage.

Usage[править | править код]

Disregarding Armor, resulting damage is calculated by multiplying the Base Damage, an absolute number, by the percentage coming from the Melee Damage Attribute.

The difference between Base Damage and Melee Damage is that only the latter can be seen ingame. This may lead to confusion of the player because it does not seem obvious that Melee Damage is not the only Attribute affecting the damage.

Higher Melee Damage does not necessarily mean higher resulting damage.


Example:

Regarding a Tyrannosaurus and a Carnotaurus with a Melee Damage of 230% and 270% respectively, one could assume that the Carnotaurus would deal more damage.

However, after factoring in the Base Damage this assumption turns out to be wrong:

 Dinosaur   Base Damage   Melee Damage   Total Damage 
 Carnotaurus  35   270%   35 * 270% = 95
 Tyrannosaurus   62  230%   62 * 230% = 143

List of Base Damages[править | править код]

Creatures[править | править код]

Name Base Damage
Player Unarmed (Spyglass and Flare Gun) 8.0
CreatureBase DamageAlternate Attack
Allosaurus.png Аллозавр 35 25
Ammonite.png Аммонит 0
Ankylosaurus.png Анкилозавр 50 30
Spider.png Аранео 10 5
Argentavis.png Аргентавис 25
Arthropluera.png Артроплевра 18 30
Arthropluera.png Артроплевра (Aberrant) 18
Arthropluera.png Артроплевра (Corrupted) 18
Archaeopteryx.png Археоптерикс 5
Achatina.png Ахатина 0
Basilosaurus.png Базилозавр 47
BunnyDodo.png Банни-Додо 5
Baryonyx.png Барионикс 35 25
Nameless.png Безымянный 10
Velonasaur.png Велоназавр 32
Wyvern.png Виверна 80
Wyvern.png Виверна (Corrupted) 80
Gasbags.png Газбагс 5
Gacha.png Гача 32
GachaClaus.png ГачаКлаус 32
Hesperornis.png Гесперорнис 1 25
Giganotosaurus.png Гиганотозавр 1000
Giganotosaurus.png Гиганотозавр (Corrupted) 500
Griffin.png Грифон 27 12
Doedicurus.png Дедикурус 32 16
Dilophosaur.png Дилофозавр 10 3
Dilophosaur.png Дилофозавр (Corrupted) 10
Dimorphodon.png Диморфодон 23
Dodo.png Додо 5
Beelzebufo.png Жаба 12 20
Reaper.png Жнец 105 1
Reaper.png Жнец (Alpha Surface King) 180
Reaper.png Жнец (Elemental King) 90
Reaper.png Жнец (King Tamed) 75
Reaper.png Жнец (Subterranean King) 85
Reaper.png Жнец (Surface King) 85
Enforcer.png Инфорсер 34
Carnotaurus.png Карнотавр 35
Carnotaurus.png Карнотавр (Аберрантный) 35
Carnotaurus.png Карнотавр (Поражённый) 35
Quetzal.png Кетцалькоатль 32
Compy.png Компсогнат 4
Royal Griffin.png Королевский Грифон 27 12
King Titan.png Король Титанов 0
King Titan.png Король Титанов 0
King Titan.png Король Титанов 0
Ice Titan.png Ледяной Титан 2500
Forest Titan.png Лесной Титан 0
Managarmr.png Манагарм 0
Manticore.png Мантикора (Alpha) 120 16
Manticore.png Мантикора (Beta) 110 10
Manticore.png Мантикора (Gamma) 85 8
Mek.png Мех 0
Mek.png Мех (Mega) 0
Paraceratherium.png Парацератерий 45
Paraceratherium.png Парацератерий (Aberrant) 45
Paraceratherium.png Парацератерий (Corrupted) 45
Procoptodon.png Прокоптодон 20
Pteranodon.png Птеранодон 18 50
Pteranodon.png Птеранодон (Поражённый) 12
Desert Titan.png Пустынный Титан 0
Desert Titan.png Пустынный Титан 15
Scout.png Разведчик 0
Raptor.png Раптор 15 10
Raptor.png Раптор (Aberrant) 15
Raptor.png Раптор (Corrupted) 15
Rock Drake.png Скальный Дрейк 60
Rock Drake.png Скальный Дрейк (Corrupted) 60
Snow Owl.png Снежная Сова 25
Spinosaur.png Спинозавр 40
Spinosaur.png Спинозавр 40
Spinosaur.png Спинозавр (Aberrant) 40
Stegosaurus.png Стегозавр 42
Stegosaurus.png Стегозавр (Aberrant Stegosaurus) 42
Stegosaurus.png Стегозавр (Corrupted) 42
Thylacoleo.png Сумчатый Лев 40
Tapejara.png Тапежара 18
Rex.png Тираннозавр 62
Rex.png Тираннозавр (Corrupted) 62
Trike.png Трицератопс 32
Trike.png Трицератопс (Aberrant) 32
Trike.png Трицератопс (Corrupted) 32
Anglerfish.png Удильщик 30
Phoenix.png Феникс 14 23
Chalicotherium.png Халикотерий 36 32
Chalicotherium.png Халикотерий (Corrupted) 36
Coelacanth.png Целакант 5

Weapons[править | править код]

Ignoring armor, Weapons may deal different amounts of damage depending on where you hit a certain creature. For example, you only deal 20% damage against a Carbonemys' shell body part. Many creatures also take additional damage if you hit them in the head, with differing multipliers. However, the damage against the fleshy body of the organisms stays the same across all of them.

Weapon damage values[править | править код]

Against unarmored bodies, the damage weapons do per shot/attack is listed in the following table.

The Percent Torpor Gain is based on the % Melee Damage Attribute of both the weapon used, as well as the player using it.

For example, a Ramshackle Wooden Club with 120% damage will do a base damage of 6. With its torpor gain multiplier of 3.75, it will now do 22.5 torpor per hit.

Weapon Damage
(unmodified)
Torpor Gain
(unmodified)
Percent Torpor Gain
Hands 8 14 175%
Stone Pick 16 8 50%
Torch 15 unknown unknown
Stone Hatchet 20 10 50%
Spear 30 0 0%
Wooden Club 5 18.75 375%
Slingshot (Stone) 14 24.5 175%
Bow (Stone Arrow) 55 0 0%
Bow (Tranquilizer Arrow) 20 95 450% (200% + 250% over 5 seconds)
Metal Pick 32 16 50%
Metal Hatchet 40 20 50%
Pike 55 0 0%
Crossbow (Stone Arrow) 95 0 0%
Crossbow (Tranquilizer Arrow) 35 157.5 450% (200% + 250% over 5 seconds)
Simple Pistol 63 0 0%
Metal Sickle 50 unknown unknown
Grenade (direct hit) 150 0 0%
Metal Sword 90 unknown unknown
Longneck Rifle (Simple Rifle Ammo) 280 0 0%
Longneck Rifle (Tranquilizer Dart) 26 221 850% (600% + 250% over 5 seconds)
Shotgun (per pellet, 10 per shot) 64 0 0%
Fabricated Pistol 50 0 0%
Pump-Action Shotgun (per pellet, 14 per shot) 46 0 0%
C4 Charge (direct hit) 650 0 0%
Assault Rifle 47 0 0%
Rocket Launcher (direct hit) 1500 0 0%
Compound Bow (Stone Arrow) 74 0 0%
Compound Bow (Tranquilizer Arrow) 27 121.5 450% (200% + 250% over 5 seconds)
Compound Bow (Metal Arrow) 202.5 0 0%
Fabricated Sniper Rifle 165 0 0%
Electric Prod 1 266 26600%
Melee attack of any Ranged Weapon 10 14 140%

Note: all values were taken from the raw damage values of the blueprints in the dev kit.

Charged weapons[править | править код]

The minimum pulling time to shoot an arrow with a bow is 0.3 seconds and the maximum damage is reached after pulling for 1.2 seconds. An arrow's damage starts at 25% at 0 seconds, and increases linearly up to 100% at 1.2 seconds. Since an arrow can only be launched after 0.3 seconds, this means that the minimum damage of an arrow is 43.75%.

The only difference for slingshots is the minimum pulling time, which is 0.25 seconds, resulting in a minimum damage of 40.625%.

Notes/Trivia[править | править код]

  • Since the Base Damage value can not be seen during gameplay, other methods are required to find out the exact numbers, such as in-game testing, receiving the values from the developers (like in Patch Notes 173.0), or by extracting them from the Dev Kit.
  • In v242.0 a server-option for displaying the dealt damage as a floating number (as known from RPG-games) was added. This mode is not enabled on official servers, but is always enabled for the damage dealt to the Training Dummy.

Ссылки[править | править код]