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These data values refer to the different types of item IDs for the PC version of ARK: Survival Evolved. Item IDs are used to identify all hold-able items.
If you frequently need to spawn in items or creatures, you might consider downloading a command tool.[1]
ID Предметов
Для получения предмета:
"admincheat GiveItemNum <item_id> <количество (1..размер стака)> <качество (0..100)> <чертеж (1/0)>"
или
"admincheat GiveItem <blueprint_path> <количество (1..размер стака)> <качество (0..100)> <чертеж (1/0)>"
или
"admincheat GFI <significant_part_of_blueprint_path> <количество (1..размер стака)> <качество (0..100)> <чертеж (1/0)>" см. GFI команды для разъяснения.
Например:
GiveItemNum 1 1 1 0
даст вам простой пистолет,
GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 1 1 0
также даст вам простой пистолет, а также
GFI WeaponGun 1 1 0
Изменение 0 на 1 в любом из этих примеров даст вам чертеж этих предметов.
Заметка: Blueprint paths (or any UE4 asset path) are not case sensitive. The case shown below is how it appears in the directory structure as it was compiled.
For all eggs of breedable creatures (e.g. not for Titanboa) there is also a fertilized version available. Add »_Fertilized« two times like so:
"Blueprint'/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Stego.PrimalItemConsumable_Egg_Stego'" "Blueprint'/Game/PrimalEarth/Test/PrimalItemConsumable_Egg_Stego_Fertilized.PrimalItemConsumable_Egg_Stego_Fertilized'"
Please note that the egg health of these fertilized egg is zero. If you place it on the ground it disappears immediately unless there are air conditioners around the egg when it is dropped
Category Resources
Category Tools
Category Armor
Category Saddles
Category Structures
Category Dye
Category Consumables
Category Recipes
Category Eggs
Category Farming
Category Seeds
Category Weapons and Attachments
Category Ammunition
Category Skins
Category Artifacts
Category Trophy
Unobtainable and Event Items
Ссылки
Шаблон:Нав Техническое